I managed to catch up with a few requests for Hardwar technical information this evening. Various updates can be found in the usual place. I still have a few in the queue, so if I didn’t get round to yours, send it again. More than once if you’re in a hurry!
As the screenshot (click for full size) shows, I’ve also managed to compile a working version of RefMax, which was used to edit the 3D models, terrain, etc. Although progress has been made before editing and creating models without this by converting the game data to different formats, several people expressed an interest in getting hold of ‘the real thing’. It seems to work fine with the data you can extract from the game resource files. I’ll upload a copy when I’ve put together some basic instructions for setting it up and using it, but if anyone is keen to try it, let me know and it will encourage me to get round to it.
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*bows down to the almightly Ciaran*
I’d love a copy,especially if I could use it to make new hangar models
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I tested the 32 bit alpha version of hardwar codename “moth” with ade in 97′ on wiretap.He gave me a death threat over the hardwar interface which I am not happy about.I forgive you though.
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I also recommend new soundtrack and music for the game because on the wiretap version I took an epileptic seizure because the music went all bumbly.My
friend wrote to Gremlin interactive about what happened.

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